![]() ![]() Denounce and go to war early on if you see the opportunity of catching the settler, grievances will be forgotten later in the game. Use your Slingers or Scouts to cheese an AIs unprotected settler.Starting the game look out for a good place to place a Campus, 3 or more adjacency bonus is needed for staying at a similar level with the AIs in deity difficulty.Portugal's unique building, the Navigation School offers Great Admiral Points, which will be of great help in dominating the oceans. Protecting international/maritime trade routes is imperative, as it is both your source of gold and units. International trade routes are always necessary, therefore you can't be enemies with every single civilization, make sure of having an ally to betray later in the game. Using gold as the main way of producing units allows for strategic advantages, such as suddenly spawning a unit in a city that requires it. Domination victory:ĭomination is a suitable path for Portugal. Portugal's easiest path to victory is Science, although you can buy your way into any type of victory. Portugal has a bias towards copper, diamonds, iron, jade, mercury, salt and silver. War, exploring, military deterrence, or diplomacy (Leader agendas) are reasons not to dismantle Naus. Having a lower maintenance cost (2 vs 4) makes this unit worth having even if it is out of build charges. Its main purpose is building Feitorias in order to boost both your trade routes and your allies tiles. The Nau is a unit meant for economic rather than military reasons. Can construct a Feitoria (Consumes a build charge).+25% Production towards naval units in this city.+1 Science for every two Coast or Lake tile in this city.It also grants +25% Production towards Naval units in the city. The Navigation School provides additional Science based on coast or lake tiles in its city. Portugal's unique building, it replaces the University. Portugal unique building: Navigation School Meeting another civilization grants +1 Trade Route capacity. "I am Dom João, by the grace of God, King of Portugal and of Algarves, and of lands overseas, in Africa, lord of Guinea, and lord of the conquest and exploration of, and trade with, Ethiopia, Arabia, Persia, and India." Traders have +50% range over water, and can embark as soon as they are unlocked. International Trade Routes can only be sent to cities on the coast or with a Harbor, but gain a 50% increase to all yields. The economic and diplomatic advantages can be leveraged to attain any type of victory. Portugal is a Civilization that excels in maritime trade, which leads to amass large amounts of gold. However, it is worth mentioning that winning on a land-based map is way harder. Science, Domination and Diplomacy are the easiest paths, although Portugal is decent at achieving any type of victory. To win a Civilization VI game as Portugal you will rely on international trade, accumulating large amounts of gold, and then buying your way into your prefered victory type. We will review and learn how to win a Civ 6 game as Portugal in deity or lower difficulty. Science and Domination being the most suitable paths. ![]()
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